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	<title>edbuzz.org &#187; students</title>
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	<description>Integrating technology and learning...</description>
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		<title>App Makes Citations a Snap</title>
		<link>http://edbuzz.org/djohnson/2011/02/app-makes-citations-a-snap/</link>
		<comments>http://edbuzz.org/djohnson/2011/02/app-makes-citations-a-snap/#comments</comments>
		<pubDate>Tue, 15 Feb 2011 06:52:11 +0000</pubDate>
		<dc:creator>djohnson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[7cubed]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[citation]]></category>
		<category><![CDATA[college]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[edtech]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[students]]></category>

		<guid isPermaLink="false">http://edbuzz.org/?p=2078</guid>
		<description><![CDATA[An enterprising group of college students have crafted an app that allows users to simplify the often tedious work of creating citations for printed books. Crafted by seven University of Waterloo students, Quick Cite, allows the user to snap a picture of the book&#8217;s bar code and have a formatted citation instantly emailed to them. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://edbuzz.org/wp-content/uploads/2011/02/qc_screen.jpg"><img class="alignleft size-medium wp-image-2081" title="qc_screen" src="http://edbuzz.org/wp-content/uploads/2011/02/qc_screen-200x300.jpg" alt="Quick Cite App" width="200" height="300" /></a>An enterprising group of college students have crafted an app that allows users to simplify the often tedious work of creating citations for printed books. Crafted by seven University of Waterloo students, Quick Cite, allows the user to snap a picture of the book&#8217;s bar code and have a formatted citation instantly emailed to them. Quick Cite is available on the iOS and Android platforms for $0.99.</p>
<p>According to <a title="Hack College article" href="http://www.hackcollege.com/blog/2011/2/10/turn-barcodes-into-bibliographies-with-quick-cite.html" target="_blank">Hack College</a>, which broke the story, the <strong>7cubed</strong> team skipped class and challenged themselves to create seven apps in seven days. Quick Cite took about eight hours to write and is the first app to be released. More are expected to be released in the future.<span id="more-2078"></span></p>
<p>The <strong>7cubed</strong> team acknowledges that the app isn&#8217;t perfect and would like to find time to schedule future revisions. It seems the catch is that it is apparently difficult to schedule the time for them to all skip class. The ability to effectively transfer citations between styles was mentioned as one area to improve. Another challenge may be the issue of bar codes only coming into use in the 1970&#8242;s. This may hamper the app&#8217;s effectiveness with older books.</p>
<p>As a real-life exercise, the <strong>7cubed</strong> team has come up with a remarkably effective app in a short amount of time. Hopefully this will encourage other students and faculty members to develop more useful apps in the near future.</p>
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		<item>
		<title>Google Adds New Education Category to App Marketplace</title>
		<link>http://edbuzz.org/djohnson/2011/01/google-adds-new-education-category-to-app-marketplace/</link>
		<comments>http://edbuzz.org/djohnson/2011/01/google-adds-new-education-category-to-app-marketplace/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 05:35:55 +0000</pubDate>
		<dc:creator>djohnson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[aviary]]></category>
		<category><![CDATA[brainpop]]></category>
		<category><![CDATA[cloud]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[gmail]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[google apps]]></category>
		<category><![CDATA[grockit]]></category>
		<category><![CDATA[integration]]></category>
		<category><![CDATA[learnboost]]></category>
		<category><![CDATA[schools]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://edbuzz.org/?p=2053</guid>
		<description><![CDATA[With more than ten million student and faculty users of Google apps, Google is making clear its desire to be a key player in the education market. In recent weeks Google has announced significant additions to its education services. Last week it added additional security features for school administrators. These were aimed at making Google&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>With more than ten million student and faculty users of Google apps,  Google is making clear its desire to be a key player in the education  market. In recent weeks Google has announced significant additions to its education services. Last week it added additional security features for school administrators. These were aimed at making Google&#8217;s cloud-based services more user friendly for schools and addressed several control issues that are unique to the school setting.  Today, Google announced a new Education category for its Apps Marketplace.<span id="more-2053"></span></p>
<p>The goal of this category is to provide school administrator&#8217;s with easier access to school-focused applications. This new offering is aimed at helping solve some of the unique issues faced by education institutions. These include lack of financial resources, security for a customer-base that is under 18, and the ability to access current technology. Google&#8217;s new education category is designed to offer cutting edge collaboration tools.</p>
<p>Here&#8217;s a quick video explaining the category:<br />
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<p>With the creation of the Education category, Google has highlighted two significant benefits for schools.</p>
<ol>
<li>Access to cutting-edge tools</li>
<li>Easy Integration</li>
</ol>
<p>With more schools embracing Google-driven, cloud-based platforms, integration becomes a breeze.  GrockIT, Aviary, LearnBoost, BrainPop, and others have lined up to provide innovative tools for teachers and students. For schools usng Gmail for student and faculty accounts, adding these applications makes real sense.</p>
<p>Shawn and I have been working with our IT department to provide a more robust Google apps implementation for our school. We will share more of our experiences along the way, please share yours.</p>
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		<item>
		<title>Cheaters Never Win</title>
		<link>http://edbuzz.org/djohnson/2010/03/cheaters-never-win/</link>
		<comments>http://edbuzz.org/djohnson/2010/03/cheaters-never-win/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 17:20:30 +0000</pubDate>
		<dc:creator>djohnson</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[cheat]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[ethical behavior]]></category>
		<category><![CDATA[MIT]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[online learning]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[plagiarism]]></category>
		<category><![CDATA[pritchard]]></category>
		<category><![CDATA[students]]></category>
		<category><![CDATA[teachers]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://edbuzz.org/?p=1793</guid>
		<description><![CDATA[MIT professor David E. Pritchard conducted a recent study that analyzed cheating on homework in his introductory physics course.  He arrived at some interesting conclusions. Chief among these, that cheating occurs  about 50% more than is reported by students in surveys and that this frequently led to students bombing their tests. The professor, David E. [...]]]></description>
			<content:encoded><![CDATA[<p>MIT professor David E. Pritchard conducted a recent study that analyzed cheating on homework in his introductory physics course.  He arrived at some interesting conclusions. Chief among these, that cheating occurs  about 50% more than is reported by students in surveys and that this frequently led to students bombing their tests.</p>
<blockquote><p>The professor, David E. Pritchard, led a research team that analyzed  student performance in an online homework system called  MasteringPhysics.com during four different semesters. The researchers  were able to measure the time spent on each question and look for  suspicious work patterns. If a student took less than a minute each  answering several complex questions and got them all right, for  instance, the system flagged that as likely cheating. &#8220;Since one minute  is insufficient time to read the problem and enter the several answers  typically required, we infer that the quick-solver group is copying the  answer from somewhere,&#8221; said the researchers in a paper due out today in  the free online journal <em><a href="http://prst-per.aps.org/">Physical  Review Special Topics&#8211;Physics Education Research.</a><span id="more-1793"></span><br />
</em></p>
<p>Based on later surveys of the same students, researchers found that  the culprits typically copied answers from friends, by logging onto a  friend&#8217;s account on the system to copy work or by getting answers via  e-mail or instant message.</p></blockquote>
<p>For veteran teachers this is hardly a surprising revelation. The complexity of cheating and plagiarism schemes has increased with the  rise of technology and ability to transfer information digitally. Cellphones and other devices have made cheating easier than ever, see <a title="The Cheating Heart" href="http://edbuzz.org/sroner/2009/08/the-cheating-heart/" target="_blank">The Cheating Heart</a> for an overview. Furthermore, despite the education aimed at informing students about copyright and intellectual property, it is clear that generation y and future generations seem to have a different perspective regarding copyright.</p>
<p>While many would point to this as indicating the need for better detection systems, real success comes from successfully encouraging students to choose not to cheat. Restrictive access to technology and more robust detection schemes may seem appealing but lead to students and teachers engaging in a never ending cycle of trying to outsmart one another. This doesn&#8217;t mean ignoring cheating or giving it a free pass. In this Web 2.0 world, it does mean, demonstrating a better way and allowing students to make choices. If unethical, according to Professor Pritchard, these choices mean that cheaters will earn the scores they deserve.</p>
<p>In my next article I will outline three keys to building an environment supportive of ethical decision-making. Until then I&#8217;d like to hear your comments and observations.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 482px; width: 1px; height: 1px; overflow: hidden;">
<p>A successful game plan for creating a learning atmosphere that  fosters ethical behavior should include three major elements:</p>
<ul>
<li>Education for both staff and students regarding the threat unethical  behavior presents, as well as some common causes.</li>
<li>A set of well thought out policies (with student input) that clearly  identify all parties responsibilities.</li>
<li>Provide instructional training for both staff and students  presenting the best resources and tools available to empower ethical  behavior.</li>
</ul>
</div>
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